What Was the Result of a Study Conducted by the Kaiser Family Foundation Regarding the Use of Media

A new study from the Kaiser Family unit Foundation shows a "dramatic" rise in the amount of time children and teens spend using entertainment media, "especially among minority youth." The study, "Generation M2: Media in the Lives of viii- to eighteen-year-olds," only focused on recreational utilise of media, not homework, school-related online research, or reading books for school.
The report, which was released Midweek, showed that 8- to 18-year-olds "devote an average of 7 hours and 38 minutes to using entertainment media across a typical twenty-four hour period." That adds up to more than 53 hours a week. And thank you to multitasking, they wind up packing in nearly x hours and 45 minutes of content during those seven and a half hours.
The report looked at the use of Boob tube, computers, video games, music, print, and jail cell phones. It found that media use increased by one hour and 17 minutes a 24-hour interval over the past five years.
Increment in "TV" watching--kids nonetheless read books
Although regular TV watching declined past 25 minutes a 24-hour interval, the consumption of online video through the Spider web, jail cell phones, and iPods caused an actual increment in total "Telly" consumption from three hours, 51 minutes to 4 hours, 29 minutes. This includes 24 minutes online, sixteen minutes on iPods and other media players, and 15 minutes on cell phones. When it comes to Television viewing, the study asked: "How much fourth dimension did you spend watching TV shows or movies?" This question, according to Victoria Rideout, Kaiser Family unit Foundation vice president and director of the study, refers to online or broadcast tv set programming and movies, non user-generated content from sites like YouTube. It concludes that "immature people continue to spend more than time consuming Television content than engaged in any other media activity."

The only media utilise that declined was reading printed newspapers and magazines (for pleasance, not for schoolhouse). All print reading went from 43 to 38 minutes a twenty-four hours, just it'south not bad news. Like the remainder of us, kids are spending less time reading printed newspapers and magazines, but book reading "remained steady, and actually increased slightly over the past ten years (from 21 to 25 minutes a day)." On average, kids spend about 2 minutes a twenty-four hours reading magazines and newspapers online.
Cell phones for talking, texting, and media use
I didn't encounter a breakdown of kids' utilize of cell phones to read, but at that place'southward enough of data on the use of cell phone for talking, texting, listening to music, and watching video. On average, kids spend 33 minutes a day talking on their phones. Seventh to 12th graders spend a whopping 1 hour and 35 minutes texting for an average of 118 messages a 24-hour interval. Kids spend an average of 17 minutes listening to music, 17 minutes playing games, and 15 minutes "watching Television set." That adds up to 49 minutes for all kids in the study, and 1 hour and 6 minutes for 15- to eighteen-twelvemonth-olds.
Two-thirds of 8- to 18-year-olds accept a cell phone, which is upwardly from 39 percent five years ago.
Computers and social networking
Kids spend an boilerplate of one hr and 29 minutes a twenty-four hours using a calculator "for entertainment purposes," up from ane hour, 2 minutes in 2004.
Social networking was the most popular estimator employ bookkeeping for an average of 22 minutes a day. The average was 29 minutes among 11- to 14-year-olds and 26 minutes for teens 15 to 18. "In a typical day," the study pointed out, "40% of young people will become to a social networking site, and those who do visit these sites will spend an boilerplate of well-nigh an hour a day (:54) there." Fifty-three percent of 15- to 18-year-olds use social-networking sites.
Family unit rules
Less than a 3rd of the youth say they have rules near how much time they can spend watching TV (28 per centum) or playing video games (30 percent). Seventy-one percent have a TV in their bedroom and 50 pct have a video game console in their room.
Of those families that do have rules or other limitations, children "spend essentially less fourth dimension with media than do children with more than media-lenient parents." For case, kids with no Television in their bedroom spend just nether viii hours of total media exposure compared to only under 12 hours for kids who exercise have a TV. Kids whose families impose media rules have nine hours and 51 minutes of exposure vs. 12 hours, 45 minutes for those with no rules.
Black and Hispanic youth
The report found that black and Hispanic youth spend a lot more time consuming media than whites. Hispanics and blacks average nigh 13 hours of media exposure daily compared to just over eight and half hours among whites. The report says that the "biggest race-related differences emerge for television time: Black youth spend nigh half dozen hours daily watching Idiot box and Hispanics spend 5:21, compared to 3:36 for whites." Black and Hispanic youth spend nearly an hour more a day with music and an additional half hour a day with video games.
There was some good news. Compared to 2004, kids spend 21 additional minutes engaged in physical action: 1:46 vs. 1:25.
What about positive apply of social media?
Of course not all utilize of social media can be lumped as entertainment or recreational. Information technology's also about communicating and--at times--can be a valuable office of young people's education and development.
I'm not suggesting that kids (and adults for that thing) can't waste time on Facebook, merely information technology's important to remember that this is how kids collaborate and socialize today. Simply as kids used to hang out in parks, bowling alleys, and malls, they are at present hanging out online. Instead of talking, they're often texting or interacting via their social-networking profiles. While these activities can be time-wasting, they tin can also be productive, helping kids define their identities, reinforce offline social relationships and limited themselves in a diverseness of ways.
Ethnographic researcher danah boyd, who has spent years studying teens' utilise of social media, observed in her doctoral dissertation, "Taken Out of Context," that, "teen participation in social network sites is driven by their want to socialize with peers. Their participation online is rarely divorced from offline peer culture; teens craft digital self-expressions for known audiences and they socialize nigh exclusively with people they know."
Boyd goes into particular well-nigh the learning process that teens undergo to adapt to social networking. "In crafting a profile, teens must manage a level of explicit self-presentation before invisible audiences that is unheard of in unmediated social situations. The publicly articulated nature of marking social relations tin prompt new struggles over status and issue in heightened social drama, just as teens acquire to manage these processes, they develop strategies for maintaining face in a social situation driven by different rules."
Passive TV vs. interactive media
At that place is cipher magically better near watching Television receiver shows on a computer or a cell phone than on a Tv. And while the majority of the content kids are consuming may be very like to what they too get on Telly, some of it is created past their peers. Regardless of its quality, user-generated content serves as a reminder that kids are producers besides as consumers of media. In an interview, Kaiser Family Foundation'south Victoria Rideout pointed out that "there's some content that kids are consuming that is user-generated amusement content and some is user-generated communications...but the truth is that that's a very small slice of the pie." Nevertheless, as she said, "the lines between media consumption are getting blurred."
This report conspicuously suggests that there are issues that educators, pediatricians, and--virtually of all--parents need to address. It'due south important for all media to be used in moderation and at that place is a danger of kids spending as well much fourth dimension in both passive and agile media. "Media apply itself," said Rideout, "is neither inherently good nor inherently bad, only there is something worth noting in just the sheer amount of time kids spend with media and the sheer corporeality of media content that comes into their lives." Indeed.
Mind to Larry'due south interview with the study'southward director, Kaiser Family unit Foundation Vice President Victoria Rideout.
Listen at present
Source: https://www.cnet.com/tech/services-and-software/kids-pack-in-nearly-11-hours-of-media-use-daily/
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